Convert a 3D solid to
a hollow wall, or shell.
When you can convert a solid object to
a shell, new faces are created by offsetting existing faces inside
or outside their original positions.
Continuously tangent
faces are treated as a single face when they are offset.
To create a 3D solid shell
- Select the 3D solid
object.
- Select one or more
faces to be excluded from shelling.
- Press Enter.
- Specify the shell offset
value.
A positive
offset value creates a shell wall in a positive direction from the face.
A negative value creates a shell wall in a negative direction from
the face.
- Press Enter to complete
the command.
CommandsSOLIDEDIT
Edits faces and edges
of 3D solid objects.